4/5/2023 0 Comments Duelyst sprites![]() ![]() ![]() Hailstone Prison was essentially hard removal because your max hand size is 6, that is not a good state for your game to be in. The rule change immediately broke the balance of previously unplayed card draw because in draw-2 world, nobody needed fucking card draw, no matter how good.īecause of draw-2, units with cost 6 or more were mostly worthless because they got way too consistently punished playing 2 cards a turn. Like, if you want to say the card draw rule change was a symptom of the developers having absolutely no clue about what direction they want to take the game in, sure. Free rewards repeatedly getting stingier.Game format development indecision (the fuck is Rift and why did you take away my Gauntlet?).Developers' increasing distance from the community.Weird monetization post-launch with Rise of Bloodborn and Ancient Bonds.Lore and story is all separate text loredump.Amateur card design, where they didn't always account for the boardgame (see Third Wish "lasercats", Star's Fury conga lines).In hearthstone, you don't have your whole board afraid of getting near a suited up enemy general.ĭrawing 1 card or 2, Duelyst's board-game aspect was massively important and allowed people to compete with pretty garbage decks even if they weren't good at card games per se, if they had the positoning skills, it gave the game an incredibly high skill ceiling when moving one tile off could send everything tumbling down. In Hearthstone, you don't go to roping because you have to set up a 10-move lethal on a board of wraithlings. You're obsessed with a single figure that has implications on card design, while ignoring an entire gameplay feature. Duelyst was a Free-to-Play Card Game and Turn-Based Tactics hybrid created by Counterplay Gaming and released on April 27th 2016. If they couldn't justify even server costs it means virtually no one was left playing.Ĭlick to shrink. But I am 100% sure had they not changed draw 2 the game would always have had a loyal if small playerbase that could go on pretty much forever even with no further content, sort of like Broodwar I suppose. The earlier mistakes however were all on them and led to everything else, like the worthless Bamco thing that amounted to pretty much nothing except taking the game away from paying players in certain countries, supposedly because of US sanctions but I don't know if they ever gave a reason.Īnyway, even if CPG had not made any of their numerous mistakes I don't know if the game would have been a big success. ![]() To their credit they made a huge effort to support the game with all that single player stuff. Eventually it was heavily implied (in private) that executive meddling had been behind some of the later missteps, so I don't blame the devs too much for what happened after the game failed to find an audience. ![]()
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